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Second Prototype! Reverse Pacman

Second prototype of my game. All placeholder art, but most of the mechanics are in place. 15 hours into the Dare, and this is what I got to show for my efforts: The basic mechanics are in place: you...

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Prototype Number Trois!

Now I have a much more “pacman-y” look, power pellets, victory and losing conditions! Links to play: Web Applet Fat Jar (use this if the applet does not work (ubuntu?) 25 hours into the dare, this is...

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Stupid Pathfinding :-(

So, I’ve spend almost 6 hours today trying to get the pathfinding working for my PACMAN game, fighting lots of strange code bugs (and one eclipse bug). Then, when I get everything right, I realize that...

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WAKKA! WAKKA! WAKKA!

Game at 38hs. 10 to go! After 38hs, I have something actually resembling a game. Wakka Wakka Wakka sounds are in! Even though the AI is pretty dumb, the game provides a decent challenge. If you could...

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Gameplay Complete – tech demo ready!

After thinking a bit more about ideas for the Theme, I decided to go with a very simple gameplay mechanic: You are a fair king, who decided to divide the land between two warring lords. You drag your...

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10 seconds of light alpha build

              The first alpha is finished! Very small and simple level but most of the game mechanics are in place (although some not visible). Use WASD to control the ball. Use left ctrl or left...

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10 seconds of light alpha 2

              Alpha 2 release of 10 Seconds of Light is out! Now with 300% more awesomeness (2 more levels)   Finishing the main features today, tomorrow: tutorial level, menu and music!...

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Made like 4 separate Prototypey Things No Game #LD48

So, Hey Guys, makehimanoffer here. This was my first actual Ludum Dare jam thing. I’ve done plenty more jams before though. But alas, this wasn’t my jam at all at all. I didn’t really like the theme at...

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LD48 Game! Stealth Man: And the Magical Stopwatch!

Hello, I’m Jeff, and here is the game I worked with a co-worker called Stealth Man: And the Magical Stopwatch. It’s a stealth heist game, were you have a stopwatch that can pause time. Credits: Code /...

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Let the paper sketching begin :3

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Progress Update

So couple hours into the jam the core gameplay works. The player can place, remove and edit grid trigger plates. The runner behaves accordingly with game-over and win states working. If you feel like...

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Playable Prototype!

I should have posted this prototype ages ago, but I took way too long making the opening and ending screens. Now that this is done, I can go back to making new enemies :-). So, in this prototype you...

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1st play test + lunch

I’m making a board game. I don’t care if it’s against the rules, I’m doing it anyway. My board game prototype Also here’s the required lunch photo. My lunch

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First Prototype is out!

Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to...

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Third pre-release! My game has everything but sound now :-)

Welcome to Layers! Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The...

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Almost there

Team ‘Dostoyevsky Balls’ proudly presents you this prototype:

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Progress?

Still using placeholder asset for the environment, but some gameplay progress here (click for .gif) And yes, our game involves skateboarding! :  

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I’ve got a prototype.

I’ve never had to censor spoilers in one of my creations before. I feel proud. So, after getting off to an extraordinarily rocky start, I’ve got something going with jQuery, of all things! It’s got a...

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“Ay Pinatas!”— Post Competition Version is up!

[ You can play the post-competition version here on itch.io ] Looks like Ludum Dare #32 is about to post the results. I haven’t checked at the time of this post, but I’m getting anxious! I’ve put my...

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Art is done, and a prototype that is static

Hi guys!! I’m excited and my game is called “Amoebam”, where you are an amoeba. The idea is that the player shifts his shapes with different moves, attack has a different shape, movement has another...

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